Xbox Games Store - Wikipedia, the free encyclopedia. Xbox Games Store (formerly Xbox Live Marketplace) is a digital distribution platform used by Microsoft's Xbox 3. The service allows users to download or purchase video games (including both Xbox Live Arcade games and full Xbox 3. Dashboardthemes. The service also previously offered sections for downloading video content, such as films and television episodes; as of late 2.
Xbox Music and Xbox Video (now known as Groove Music and Microsoft Movies & TV respectively). On September 1. 2, 2.
Xbox Live Games with Gold - March 2016. Find more deals, discounts & voucher codes at Hot UK Deals. Xbox Games Store (formerly Xbox Live Marketplace) is a digital distribution platform used by Microsoft's Xbox 360 video game console. The service allows users to. For Xbox 360 on the Xbox 360, a GameFAQs message board topic titled 'What games would an 8 year old girl like?'. Keep up to date with the most recent Xbox One, Xbox 360 and old school Xbox news, reviews and feature articles.
I wanted to let you know that on April 15, 2010 Microsoft will discontinue Xbox LIVE service for original Xbox consoles and games, including Xbox 1 games playable on.
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Additionally, a live event that was scheduled to be broadcast on Xbox Live had to be cancelled, as the Live Event Player was unavailable to download due to the glitch. ServicesXbox Live ArcadeThe Xbox Live Arcade (XBLA) branding encompasses digital- only games that can be purchased from Xbox Games Store on the Xbox 3.
Games on DemandThe Games on Demand section of Xbox Games Store allows users to purchase downloadable versions of Xbox 3. Xbox. Most of all, some of delisted downloadable contents of the respective Xbox 3. Xbox Live Indie GamesAs part of the "New Xbox Experience" update launched on November 1.
Microsoft launched Xbox Live Community Games, and later renamed to "Xbox Live Indie Games", a service similar to Xbox Live Arcade (XBLA), with smaller and less expensive games created by independent developers and small studios. Such games are added to the service after successfully passing through a peer review system that prevents inappropriate content from appearing in games and ensures that games meet certain technical standards and do not misrepresent their content. Initial content partners included Paramount Pictures, CBS, TBS, MTV Networks, UFC, NBC, and Warner Bros.
Home Entertainment. Other movie studios have since supported the service including Lionsgate Films and Walt Disney Pictures as announced at E3 2.
At CES 2. 00. 8, MGM, ABC, the Disney Channel and Toon Disney announced their support for the service.Various films and TV shows were available for purchase in the Video Store, including both past and present series, such as Star Trek and CSI: Crime Scene Investigation. Initially, while TV shows could be downloaded and saved, films could only be rentedâ€”expiring 2. At launch, the Video Store encountered widespread problems such as lengthy download times, duplicate billing for the same content, and downloads that could not complete, or for which users would have had to repay to complete.On March 6, 2. South Park episode "Good Times with Weapons" was available for free download; however, this episode was free only for the HDTV version until April 3, 2. Starting on March 1. South Park's 1. 1th season were offered uncensored.
Also, starting on July 2. Jericho was available for download free of charge for both the Standard and HD versions. In late- 2. 00. 9, the Video Marketplace was replaced by the Zune Video Marketplace, and later accompanied by a Zune Music Marketplace. Both Zune Marketplaces were replaced by the new Xbox Music and Xbox Video services in late- 2. CriticismMost complaints and criticisms leveled at the Xbox Live service concerned the Xbox Live Marketplace: Problems with replacement consolesPer Marketplace design, the digital rights management license for downloaded content is tied to both a specific user and to a specific console. This means that to access the content, the user either needs to be signed on to Xbox Live using their Gamertag, or be playing on the original console the content was purchased on.[1. As a result, users with replacement consoles cannot use previously downloaded content without being connected to Xbox Live.
This has the effect of restricting usage of purchased content when no Internet connection is available. An additional wrinkle is added when there are multiple accounts on one console. In this case, all accounts can normally share content when it was downloaded on that system. However, if the system is replaced, then only the actual Xbox Live account to which the content is tied can make use of it (a workaround exists whereby the non- purchasing gamertag can use the content, but only if the original purchasing gamertag is signed into Xbox Live as a secondary profile). Microsoft's original attempts to resolve these issues were limited to transferring licenses to consoles replaced under warranty. This required contacting Microsoft support, and the console must have been replaced through Microsoft itself or a warranty from the retailer where it was originally purchased.
License transfers could not be performed in the case of a voluntary upgrade (e. Xbox 3. 60 replace their old console). As of June 2. 00. Microsoft has released an online tool that allows users to transfer licenses from the console where they were originally purchased to another. This is done in a two- step process, where all licenses are first migrated on the server side, and then downloaded onto the new console.
To prevent abuse, this process can only be performed every four months. Licenses remain bound to the Gamertag regardless, so users who store their profiles on portable memory units can continue to use purchased content on any console when signed into the service.PricingPrice consistency and whether some content should be available free of charge has also been a source of criticism related to the Xbox Live Marketplace. A notable incident was Microsoft charging for a Gears of War map pack that developer Epic desired to provide at no cost (although it was made free four months later in September 2. Exacerbating the controversy, Game Informer made claims that Microsoft forced companies to charge for content the company itself wanted to distribute free.[1. In this case, Microsoft Publishing was responsible for setting the price, with this not actually being a policy of the Xbox team or Xbox Live Marketplace as was implied. Free content is indeed possible, but much of the free content is promotional in nature, such as the titles Yaris and Dash of Destruction.. The Microsoft Points system previously required to purchase content was criticized for being deceptive in terms of actual real- world cost, as well as for users often having to purchase more points at once than are immediately needed (in North America, users could only purchase points in increments of 4.
In June 2. 01. 3, Microsoft announced the discontinuation of points in favor of credit using local currencies, which took effect in an Xbox 3. August 2. 6, 2. 01. Regional lockoutsAfter the Spring 2.
Microsoft increased the security on the regional content restrictions.[1. This made obtaining entertainment content for international markets impossible, while the US market has a substantial offering in comparison. Even some free content, such as downloadable extras for retail games, is impossible to obtain in certain regions, despite there being no legal or censorship problems (an example of this would be the second Gears of War map pack; while the first pack was initially available free worldwide, the Spring 2. Xbox 3. 60 owners). In the case of New Zealand, all child accounts were banned from downloading any marketplace content in Mid- June. As of October 1. 5, 2.
See alsoReferences^http: //www. Developing for Xbox LIVE Arcade â€” Microsoft Casual Games".
Microsoft. May 1. Retrieved May 1. 3, 2. Patrick Klepek (August 1. Gamefest 2. 00. 7: 4. M Downloads on XBL news from 1. UP. com". 1. UP. com.
Retrieved August 1. XNA Creators Club Online - frequently asked questions". Microsoft. Archived from the original on April 2. Retrieved June 2.
E3 2. 00. 7 - Walt Disney Studios Now on Xbox LIVE Marketplace". July 1. 0, 2. 00.
Archived from the original on July 1. Block, Ryan (January 6, 2.
Bill Gates: live at his 1. CES keynote". ^"First Wave of TV Shows and Movies on Xbox Live". Retrieved November 2.
Tech problems hit XBL video marketplace". Archived from the original on September 3. Retrieved November 2. Technology News: Handheld Devices: Microsoft Sharpens the Picture for Zune HD". Technewsworld. com. Retrieved 2. 01. 1- 0. Wingfield, Nick (4 June 2.
R. I. P. Zune". NYTimes. The New York Times Company. Retrieved 1. 9 December 2.
Xbox. com "Shop 'till you Drop" (subsection): Usage restrictions". Archived from the original on August 2. Retrieved 2. 00. 7. ^"Gears of War Map Pack Live on Thursday". Retrieved July 6, 2. Microsoft Charges Again for Gears Content". Edge Online. April 2.
Retrieved November 1. Thurrott, Paul (July 4, 2. Microsoft Zune Review". Paul Thurrott's Super. Site for Windows.
Archived from the original on March 4, 2. Mossberg, Walt (November 9, 2. Microsoft's Zune Challenges i.
Pod". All Things Digital. ^"Xbox 3. Microsoft Points into local currency today".
Polygon. Retrieved 2. August 2. 01. 3. ^"Microsoft account transition to local currency". Microsoft. 2. 01. Retrieved 2. 01. 3- 0. Microsoft to Tighten Up Xbox Live Marketplace Region Controls".
Xbox 3. 65. May 5, 2. Archived from the original on October 2. External links.